Over the past 4+ years as a software engineer I've shipped gameplay, UI and tools for 5 titles and game modes across PC, VR, and mobile. Prior to games I worked in robotics and cyber-security.


I have a year experience in Unreal, with 5+ in C++, C#, and Unity, as well a strong foundation in 3D math, kinematics, and realtime.


I'm a California native now residing in the Philadelphia area – outside of work I can be found, programming non-humanoid characters, improving my Japanese, as well as exploring local parks and craft breweries.