TECHNICAL HIGHLIGHTS
• Custom blend of dynamic, inverse, and forward kinematics for full control over movement and slope handling
• Easily extendable architecture where components (ie input and animation events) can be turned on/off according to current FSM state
• Custom art spline based, svgs, IK skeletal animation, rigged such that new animations are easily added in editor or scripted
• Follow camera implementation with smoothed movement and zooming
• Custom kinematic solver for tight player controls with tunnelling prevention