Virtual Classroom

TCXR | Gameplay Engineer Intern | Mar-Jun 2021

C# | Unity | Photon

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OVERVIEW


• Gameplay animation programming for a virtual classroom


• Designed, prototyped, implemented, and iterated on online multiplayer gameplay features


• Made infrastructure improvements as part of a push towards evolving the MVP to a shippable state

HIGHLIGHTED CONTRIBUTIONS


• Developed new feature for allowing students to sit in chairs – including network handling, animation synchronization, chair placement, and player input handling


• Prototyped class-wide sit for teleporting students into locked seating arrangements


• Streamlined workflow for adding new features by reworking player input, menus, and movement systems into loosely coupled components

Logical flow for sit