Virtual Classroom

TCXR | Gameplay Engineer Intern | Mar-Jun 2021

C# | Unity | Photon

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OVERVIEW


Gameplay animation programming for a virtual classroom


Designed, prototyped, implemented, and iterated on online multiplayer gameplay features


Made infrastructure improvements as part of a push towards evolving the MVP to a shippable state

HIGHLIGHTED CONTRIBUTIONS


Developed new feature for allowing students to sit in chairs – including network handling, animation synchronization, chair placement, and player input handling


Prototyped class-wide sit for teleporting students into locked seating arrangements


Streamlined workflow for adding new features by reworking player input, menus, and movement systems into loosely coupled components

Logical flow for sit